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  <title>Bria&#039;s Forsaken</title>
  <link>http://www.briasforsaken.com/</link>
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  <pubDate>Tue, 03 Jun 2008 07:20:06 GMT</pubDate>
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	<title>Bria&#039;s Forsaken</title>
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<item>
  <title>ANH Needs Your Help!</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=20</link>
  <description>ANH needs several pieces of information regarding certain schematics .
Prefferably screenshots.
Read the full news Here</description>
  <pubDate>Tue, 03 Jun 2008 07:20:06 GMT</pubDate>
</item>

<item>
  <title>Client Updater GUI Contest</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=19</link>
  <description>Solen would like to begin work on our specialized Client Updater, 
but he&#039;s not so good with graphics so We&#039;re offering that part to our community. 
You can create a GUI for our updater and submit it.

..Read More</description>
  <pubDate>Mon, 03 Mar 2008 06:36:54 GMT</pubDate>
</item>

<item>
  <title>SWGANH Needs Your Help!</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=18</link>
  <description>This is something most of us should be able to help them with:

We need your help

Dear Community,

We’re in need of your assistance with some data gathering, for anyone willing to help out,
 can you please ZIP / RAR up your \profiles folder from your old PRE-NGE SWG game and upload it to the following URL:

Profiles Upload

We need to get as many old (Pre-NGE) profiles as possible.

Thank you in advance!

SWGANH</description>
  <pubDate>Sat, 16 Feb 2008 23:59:02 GMT</pubDate>
</item>

<item>
  <title>Crafting Update</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=17</link>
  <description>it&#039;s been a while since we had a visual update
and ANH has a nice Video
to to make up for lost time.
The new crafting Video is awesome, available to check out.
As noted on the site, it&#039;s much better to view if you 
download the Vid for Aspect and resolution. 

Full story at SWGANH
Full Video Download</description>
  <pubDate>Mon, 28 Jan 2008 13:36:08 GMT</pubDate>
</item>

<item>
  <title>2008:: HAPPY NEW YEAR ::2008</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=16</link>
  <description>Happy new year everybody
From all of us at Bria&#039;s Forsaken, we wish you 
and yours a happy and prosperous fiscal year.
Drive safe and keep both hands where we can see &#039;em!</description>
  <pubDate>Tue, 01 Jan 2008 02:57:16 GMT</pubDate>
</item>

<item>
  <title>&quot;From a certain point of view&quot;  --Q/A Report</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=15</link>
  <description>The ANH Q&amp;amp;A is out and ready for your reading pleasure!
&quot;This week we decided to do a Q&amp;amp;A style newsletter.  So we asked our supporting communities to send us each 4 questions. These are some really good questions and with out further delay lets dive into them.&quot;



Read the whole story</description>
  <pubDate>Wed, 31 Oct 2007 16:37:54 GMT</pubDate>
</item>

<item>
  <title>Last day for Q&amp;A questions</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=14</link>
  <description>Todays the last day to submit your questions for this weekends Q&amp;A,
so jump in forums and be heard!
Remeber we will only be picking a few of the questions to hit the list
so make the questions count.
The Q&amp;A is regarding the upciming ANH preview release.</description>
  <pubDate>Sat, 27 Oct 2007 19:42:23 GMT</pubDate>
</item>

<item>
  <title>Sad News For Gods and Heroes great News For STO</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=13</link>
  <description>--From godsandheroes.com

Friends, Romans, Countrymen, lend me your ears...
Loyal and faithful community members and Beta testers, thank you for your support, help, and understanding during the Gods &amp; Heroes: Rome Rising development process.

The development team established some very lofty and ambitious goals when the initial work was started on Gods &amp; Heroes. Recently, we took a step back to evaluate the competitive landscape, the game&#039;s current state, and the overall goals for our organization. And while we are truly proud of and pleased with what we have created in Gods &amp; Heroes, we also realize that achieving the level of quality and polish that we are committed to will take a significant investment.

The Perpetual team is faced with a unique challenge of simultaneously developing both Gods &amp; Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual&#039;s opportunities, we have made the decision to put the development of Gods &amp; Heroes on indefinite hold.

I want to express my overwhelming gratitude to the community, engineers, designers, artists, animators, and the game services team for the support and effort that has gone into Gods &amp; Heroes.

Moving forward, we&#039;re shifting our collective focus, resources and development efforts to Perpetual&#039;s Platform Services division and Star Trek Online, thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base.

Again, I would personally like to thank all of the Gods &amp; Heroes supporters who have been with us from the beginning. Hopefully, your continued support will be as valuable to our future endeavors as it was with Gods &amp; Heroes..

Vade in pace,
Chris McKibbin</description>
  <pubDate>Fri, 12 Oct 2007 02:05:39 GMT</pubDate>
</item>

<item>
  <title>Expanding and Building</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=12</link>
  <description>Dear Bria’s Forsaken members and prospective members, 

It’s been a long time coming. After careful planning and consideration, we have finally joined forces with some of the original and oldest faces in the SWG emulation community. These are members with considerable, talent and knowhow. People I’ve grown to call friends. I respect these individuals’ abilities and knowledge and foresee the community benefiting largely from this joint force. We welcome Atlantis servers’ members into the forsaken community with high hopes and open minds to the future of the community and the server in which we shall all call home.
 
We are quickly becoming one of the fastest growing communities in the SWG emulation scene. With this comes the need for more people capable of vision, and experience in community leadership. Atlantis server has all these qualities and more.

We would like to invite everyone to come visit us on IRC and say hey to all those that have made this possible. The irc address is Irc.briasforsaken.net. If you do not have an irc client, you may use the new web based irc client we have recently added.
 
Hope to see you all soon!

Ferrin
Solen
Silent-X 
SaderBiscuit
Loss</description>
  <pubDate>Sat, 15 Sep 2007 00:35:45 GMT</pubDate>
</item>

<item>
  <title>Star Trek Online New Devlog</title>
  <link>http://www.briasforsaken.com/index.php?name=News&amp;file=article&amp;sid=11</link>
  <description>DevLog
Entry 1.0 - Hailing Frequencies Open
(a.k.a. &quot;The Coolest Thing&quot;)
Stardate 60998.6 (July 14, 2007)
Welcome to the first edition of the STO DevLog, a periodic behind-the-scenes look into the development of Perpetual Entertainment&#039;s Star Trek Online. During the months before we&#039;re ready to roll out STO in a big, BIG way, we hope you&#039;ll make the DevLog the place to go for informative, entertaining, and intriguing peeks into the making of the most ambitious Star Trek game in the history of the galaxy.

I&#039;m your host and STO Story Lead, Mike Stemmle. I&#039;m also, as my friends, family, and coworkers can attest, an unabashedly rabid Trekkie. How rabid? Let&#039;s just say that music from Star Trek: The Motion Picture was played during my wedding ceremony and leave it at that, okay?

As a big ol&#039; Star Trek fan, you&#039;d think that the coolest part of my job is working with Gene Roddenberry&#039;s fabulous creations. And make no mistake, wiling away one&#039;s days adding to the legends of Kirk, Picard, and Sisko (among hundreds of others) is an exceptionally spiffy way to make a living.

But it&#039;s not the coolest thing.

The coolest thing about working on a project like Star Trek Online is the host of unexpected little surprises that emerge as the game takes shape. Because STO is such a large undertaking (&quot;massive,&quot; even), it&#039;s pert-near impossible to keep one&#039;s eyes focused on every single aspect of its development at all times. A fortuitous consequence of this phenomenon is that sometimes I don&#039;t get a look at a lot of the really keen stuff going on in the game until it&#039;s nearly fully-formed.

Exhibit A: Recently, I was absolutely floored by a demonstration of how we&#039;ll be crafting our exotic alien environments. For years, the process of constructing believable landscapes (alien or otherwise) has been a grueling, painful endeavor. But these days technological advances have come along to help designers and &quot;world builders&quot; rapidly assemble huge environments that look like they were shaped by natural forces, while simultaneously providing all the necessary gameplay &quot;Points of Interest&quot; laid out by the design team. Here&#039;s how it more or less works:

See the entire article here with screenies!</description>
  <pubDate>Sat, 21 Jul 2007 04:10:22 GMT</pubDate>
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